Objects now cannot be placed too far beyond the right screen border on G sized maps A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate A bug has been fixed where Spellpower would reset on double completion of combat A bug has been fixed where Black Market artifact tooltips would sometimes misbehave. A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios A bug has been fixed where the algorithm for calculating hero paths took too long to resolve A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play A number of scenarios and texts were fixed Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed On arena maps, event messages are only skipped now if they contain no text Firewalk and mt_Firewalk templates were added Monolith/Portal and Subterranean Gate icons were added for World View Campaign bonus icons were added for the Cove's Fort, Citadel and Castle Yellow battlefield grid was introduced for Highlands and Wasteland A Snow sprite was added for the Warlock's Lab Some large creature portraits were reworked Small creature portraits were reworked and improved Warlock's Lab value was raised from 3000 to 10000 Spawning points for Zombies were changed for Churchyards When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor Fixed issues with certain menu objects in the Map Editor Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor Fixed a bug where checking a map with a Grave would cause the Map Editor to crash Fixed a bug where the Map Editor would crash when holding down Shift Fixed issues with incorrectly converted campaign savegames made in old versions Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison Fixed a number of bugs and memory corruption connected to creating a new boat Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects Fixed a bug where the game would crash when digging up a Grave in online play Fixed a bug where the game would crash when an ally's heroes made an exchange in online play
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